On 10 February 1996, Deep Blue beat Garry Kasparov in the
first game of a six-game match—the first time a computer had ever beat a human
in a formal chess game. Two other games in that match were draws. The next
year, Kasparov and Blue faced off again and Kasparov lost the match. It was a
new frontier in computing.
“The result was met with astonishment and grief by those who took it as a symbol of mankind’s submission before the almighty computer,” Kasparov wrote in 2010. It was a pivotal moment in computing, one that changed both computers and chess forever.
Two decades later, computers now regularly beat
humans at chess, writes Klint Finley for Wired. The great contest of
man-versus-computer chess is over. “Today, for $50, you can buy a home PC
program that will crush most grandmasters,” Kasparov wrote. The search for a
computer that can beat even the best at chess was only really interesting
between 1994, when computers were too weak, and 2004, when they got too strong.
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